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-
-
- The Dragon's Domain III
- Death Rising.
- v1.20
- 7/21/92
- (C) 1992 Ed T. Toton III
- All Rights Reserved.
-
-
- OVERVIEW:
-
- Welcome to The Dragon's Domain III!! This game was inspired by ADVENTURE
- on the Atari game systems ages ago. The concepts and goals are quite simple
- indeed, but actually accomplishing it is a different matter. You will have
- to face many perils in your quest. 3 great dragons are waiting to stomp
- on you, and many other creatures gaurd key points in your quest, including
- skeletons, fire elementals, ogres, ghosts, and more. (Sound's familiar, eh?)
-
- The graphics are still a vector-based design (but stored in a bitmap-like
- array), as with the previous games. --===Dragon's Domain IV===-- will have
- more detail in the background using bitmaps, and the new graphics system
- will be MUCH faster (meaning less flicker! And not as much "slow down" on
- slower computers!).
-
- To all of you who think a decent game absolutely must have scanned oil-
- paintings, high-res, ultra-colorful, mega-detailed, high-speed graphics, all
- in one package in order to be fun, I think this game and it's successors will
- prove you wrong. It is not a combat-based game (although it has plenty of
- fighting to go around). It is a pathfinding/labyrinth/puzzle/strategy game.
- You will find many challenges. There is much strategy involved in slaying
- those pesky evil dragons. You will need to find your way through the mazes,
- and discover what items will aid or hurt you in your quest. The task is not
- easy. Your best friends will be your weapon, and the save-game feature.
-
-
-
- TECHNICAL INFO:
-
- This game requires DOS 3.0 or greater, and at least 512k RAM (total).
- The graphics are simple in appearance, but drawn using a new technique I
- have designed using XOR operations and virtual screen memory. Also, this
- game has a much improved map system over the first one. The entire map
- is loaded into memory at the beginning of the game, and so very little disk
- access occurrs during game play. More features are built in, including
- a save/load game system.
- It is recommended that this game be played on a 286 12mhz or better with
- a 28ms hard-drive or better. The lowest it has been tested on is a 286-12
- with a 17ms hard-drive, and the highest is a 486-33 with a 13ms drive.
- The minimum you need for it to look really good (no flicker) is a 386-20 DX.
- I apologize about the flicker of the dragons and the spotlights in the
- games for those of you who are using 286's and 386-SX's. There was little
- I could do.
- The new image loader and palette setter are MUCH faster now. The game
- starts up lightning quick compared to previous ones.
-
-
- RUNNING THE GAME:
-
- To run the game, simply make sure all of it's files are in the same
- directory and type DRAG3 at the dos prompt. The controsl are extremely
- simple. You use the cursor keys/number keys to steer your guy. SPACEBAR
- is your fire-button. In the beginning of the game you have a stick to
- use as a weapon (very weak), and later you can get the sword.
- To pick up an object, simply walk into it. You can carry as many keys as
- you need, but all other objects can only be carried one at a time. You will
- automatically drop what you have when you try to pick something new up
- (keys are permanent, there is no way to get rid of them).
-
- BTW- it IS ok to put all three Dragon's Domain games in the same
- directory. It has been designed to do that.
-
-
- Controls:
-
- Cursors: Movement
- Numbers: Movement
- D: Drop Object
- Q: Quit Game
- S: Save Game
- L: Load Game
- P: Pause
- T: Toggle "accelerated time" mode.
- R: Restart.
-
-
-
- STORY:
- Long long ago, in the land of Tikki-tikki-nowbanna, there was a powerful
- wizard. He was a very good wizard. He defended the land for many centuries
- against evil. One day, his dragons (Fexdon, Rantor, and Kellwith) turned
- against him and took the sacred chalice and hid it. With the chalice gone,
- the wizard was all but powerless. Many evil creatures quickly sprang forth
- and covered the countryside.
- These were the last of the dragons. Once, they were a powerful and honorable
- race, not evil in the least. But the last three dragons resented being
- "controlled" by a wizard (they forgot that the agreement was that they would
- get paid, and could leave whenever they wanted to). They then turned to a life
- of evil.
- A hero arrived to help save the land from emminent domination by the evil
- dragons. Soon the chalice was returned, and all was good. Many years passed,
- the old castles were rebuilt and repainted, and many changes occurred. After
- a long time, the dragons returned. They have aged quite a bit (so did our
- favorite hero for that matter, but that's a different story). The town elders
- devised a plan. The idea was to retrieve the eggs that the dragons have laid.
- Since the dragons weren't live too much longer, these eggs are the last hope
- for restoring the proud race of GOOD dragons. The eggs were retrieved,
- and have since hatched.
- While the eggs were incubating, the evil dragons waged war on the humans.
- The war was long and hard, and the cities were completely destroyed. Finally
- the dragons fell, and the cities were rebuilt.
- Shortly afterward, our favorite hero grew weak, old, and ill. Normally such
- heroes are granted the privelige to drink from the chalice, and thus restore
- their vitality, but the chalice was lost in the war. One of the new young
- dragons, the red one, YOU, must recover the chalice to aid the one who has
- saved the people so many times. You must also locate the flask. It contains
- the magically prepared water the must be put in the chalice for him to
- drink. You must also get the wand. It is required to finalize the spell
- to make the revitalization complete.
- Unfortunately, soon after the war, an evil wizard named Mordenz has come
- to power in the area. He has summonned many foul creatures to stop you. He
- has also reanimated the dead evil dragons, which are now large powerful
- zombie-dragons.
- You must navigate five seperate mazes, two of which are dark. To aid
- you in these dark mazes, a torch can be found. Six castles lay ahead of you,
- each locked with it's own key of the same color as the castle. Do you have
- what it takes to defeat the evil beasts and recover the chalice?
-
- Note- Remeber there are several new objects out there. Some will help, many
- are useless. ALL do at least SOMETHING. And in any event, the bat will pick
- them up and move them whenever he may encounter them! This includes items
- (suchas the chalice) that you have already retrieved! Beware!
-
-
-
- GOALS:
-
- 1. Get the chalice back to the room you started in.
- 2. Get the wand there too.
- 3. Get the flask there also.
- 4. Keep from getting mangled, diced, brutally murderes,
- slayed, and so forth.
-
-
-
- HINTS:
-
- -If the bat is carrying something that you want and you have something
- else that you DON'T want, you can place it in front of him and he will do
- a swap!!
- -Don't be afraid to SAVE OFTEN!! You must save often and reload if you
- lose more energy than is necessary in a confrontation. It is very
- difficult to win the game if you don't do this!
- -The dragons rarely hurt you if you stand AS CLOSE as possible to the edge
- of the screen in a doorway. Likewise, if leave objects there, the dragons
- are just as unlikely to move them. The bat and the young purple dragon CAN
- find them there though.
- -NO ONE will move the chalice or the flask until you have. If you move one
- and leave it somewhere, it's just as likely to be gone when you return as any
- other object.
- -Unlike previous games, EVERY object does SOMETHING.. As to whether it
- helps or hurts, we leave that up to you to discover.
- -There is a "master key" out there that may help you. It will open all
- castle gates. The problem is that the gates close QUICKLY, and thus there
- is no way to enter a place and return with anything you may find. This simply
- provides a way for you to explore a little before you get the REAL keys. You
- will probably have to hold the cursor key down in order to even enter the
- gate before it closes. And to make matters worse, you can't even pick up the
- chalice unless you have all 6 REAL keys.
- -BE CAREFUL with the master-key. If you drop it, you can get stuck
- somewhere with no way out and will have to reload or start over. This is
- especially true if you drop it IN the gateway, and then continue on to the
- other side, thus letting the gate close ON the key, trapping you on the
- other side.
-
-
-
- DRAGONS:
-
- [Remember that all percentages listed below are approximations made
- by various scholars and mages based upon old records, and the true
- accuracy of the data can not be known for certain.]
-
- The dragons are an ancient race of giant creatures. They are warmblooded,
- yet have the skin and basic architecture of a reptile. Some have wings,
- others do not. This is a trait that may be passed from parent to child,
- whether or not the parents were winged themselves. Color also is not
- completely dependant on the parent. While it is fairly likely that the
- young dragons will be the same color as one of it's parents, it is also
- quite possible it will be a different color.
- Dragon offspring come from eggs. The eggs have a leathery skin, much like
- the eggs of various reptiles. What makes them unique however is that the
- eggs have wrinkled/scaley surfaces, and are the color of the dragon contained
- within. Dragons are about the size of an average adult human when they first
- hatch. Young dragons grow quickly and eat large quantities of food. Despite
- the size they must reach, they are full grown by about the age of 20, and
- become mature between the ages of 20 to 30 (assuming they aren't one of the
- ones that don't grow, as described below).
- Although dragons are quite intelligent, they tend to be very absent minded,
- stubborn, and have quick tempers. They are often egotistical, yet clever.
- They can easily manipulate the simple minded, yet at the same time, the
- more intelligent humans can often manipulate the dragons with flattery and
- offers of gold. Dragons LOVE gold. Not all dragons are egotists, and not
- all can be manipulated. Likewise not all are intelligent either, but the
- above description will hold true in part or whole to most dragons. It is a
- common misconception that a dragon's physical and mental attributes are
- directly related to it's color. There does however seem to be a SLIGHT
- correlation between a dragon's personality and it's color, due to a possible
- genetic link. There is a chart below showing the general tendancies towards
- various traits for each color. Remember, these are stereotypes and tendancies,
- not absolutes.
- Dragons somehow manage to speak english, and sometimes several other
- languages as well. This has been a subject of mystery for centuries, since
- their mouth structures are obviously quite different than that of humans.
- Those that can speak and are rather intelligent may be capable of spell-
- casting.
- The usual size for an adult dragon is approximately 30 to 50 feet in
- length, head to tail, when fully outstrretched, and they usually stand about
- 12 to 16 feet high. Not all dragons are like this. Some stop growing soon
- after birth, staying about human-sized. Others may grow to an enormous
- length. In fact there are some ancient skeletal remains of a dragon in the
- southern mountains so large that the average adult dragon can stand erect
- completely inside one of the eye-sockets of the skull. One can only speculate
- about what caused such an occurance.
- Dragon's come in various shapes as well as sizes. There are several
- possible configurations. Usually about 75% of dragon offspring have the same
- shape as one of it's parents, the others will have any of the other possible
- configurations. These different shapes include numbers and types of limbs,
- existance of and number of horns, whether it has spines along it's back,
- size of claw-nails, type of tail (such as a forked tail, arrow-head tail,
- etc), and so forth.
- As far as limbs are concerned, all dragons have two, four, or six limbs.
- If it has only two, they will be wings about 90% of the time, otherwise they
- will be powerful legs. If a dragon has 4 limbs, 80% of the time it will be
- two strong hind-legs and two arms/front-legs (usualy arms), and the remaining
- 20% have two legs and two wings. Of those that have 6 limbs, two are
- hind-legs, two are wings, and the other two are arms/front-legs (again,
- usually arms). The two most common configurations are 6-limbed, and 4-limbed
- with no wings, thus most dragons have two legs and two arms (with or without
- wings).
- Whether or not the front limbs are in fact arms or front-legs, they will
- always have a decent level of manipulative ability. Fairly often, of those
- who have wings and no other front-end limbs, there will be fingers on the
- wings, much like a bat. Thus the dragon will still be able to grasp and hold
- objects, but not while in flight.
- Horns, spines, claw length, tail type, scale size, and so forth are all
- fairly random. There is no telling what a dragon will be shaped like in those
- respects. One must wait for the dragon to hatch and then see for one's self
- in order to know. So in respect to these attributes, it is quite rare that
- two dragons will be the same.
- Dragons also slightly have the ability to change color. Don't get me wrong,
- a red dragon will always be red. But Dragons will have their color darken or
- lighten depending on their state of health and the weather.
- As you can see, dragon genetics allow for quite a large amount of diversity.
- Every single dragon carries the genetic code for all of the possible traits,
- thus allowing any combination to occur in it's offspring. However, since
- certain traits are dominant in itself, those traits are more likely than
- others to be dominant in it's children. Hence 75% of baby dragons resemble
- one of their parents in color and limb configuration.
-
- The dragons were once a proud and honorable race. They worked with humans
- often. Both races shared a set of mutual benefits from aiding one another.
- The race of dragons quickly diminished as a plague worked it's way through
- their society. Xanton the wizard tried hard to cure the disease, as it was
- his job to protect and serve his people in times of such dire need. He
- worked VERY hard. Eventually he concocted the formula, but only in time to
- save the three remaining dragons. These three maintained a slight resentment
- towards Xanton for not being able to save the rest of the dragons, yet at
- the same time were quite thankful for their lives, and felt an obligation
- to Xanton. They agreed to work for him, with a payroll of gold peices, paid
- by the hour.
- As time lagged on, they started to forget their sense of loyalty. As they
- aged, they grew bitter and felt that Xanton was "controlling" them. They
- decided to move up in the world by conquering it, and thus left the castle
- of Xanton. Xanton was powerless to do anything, since they stole the chalice,
- which was Xanton's only connection to the ethereal plane, the source of all
- paranormal and magical energy.
- The chalice was soon retrieved, but the dragons were not yet vanquished.
- Realizing that they were not to be with the world for much longer, and
- would soon pass on, they quickly set upon themselves to try to raise young,
- and start a powerful army of dragons.
- There was but one chance left if there were to ever be peace between the
- humans and dragons. Four eggs had been laid. Green, red, blue, and purple
- were the colors of the eggs. The purple egg hatched, and the young purple
- dragon had already started a life of mischief. The other three eggs were
- recovered. Since then the three evil dragons fell in battle.
- Now the recovered eggs have hatched, the yound red dragon (you) has a great
- quest ahead of him. You will have to face those same 3 evil dragons that our
- hero fought before, YOUR PARENTS! They are back from the grave! Will they
- EVER give up??!?!?
-
-
- Dragon Colors:
-
- [Note- About 20 to 30 percent of all dragons will at least slightly
- fall under their appropriate color-definitions below. Only about
- 5 to 10 percent actually fit these descriptions to the letter.
- After all, these are mostly stereotypes, and have only slight
- manifestations. Again, this is based off of old records kept
- by humans, and the true accuracy can not be ascertained.]
-
- Blue: - Blue dragons are quite intelligent, employing spells more
- often than other dragon types, and are usually quite honest
- and honorable. However, they are usually stubborn and once
- their mind is set, there is little one can do to change it.
-
- Green: - Green Dragons are often greedy and clever enough to satisfy
- that greed. They are often the con-men and the theives of
- the dragon's domain. They are also the show-offs and class-
- clowns, but it is usually tolerated, since they will only do
- dishonorable acts behind ones back, thus with a little caution
- they can be kept under control. They are good fighters.
-
- Cyan: - Cyan dragons tend to be heavy on the absent-mindedness. They
- have a poor memory capacity, and thus the ones capable of
- spells often forget how to cast them, thus such dragons
- will usually keep a spellbook. They are witty and humorous
- however, and enjoy games.
-
- Red: - Red Dragons almost always have very hot tempers. They are
- strong and powerful dragons (since they are constantly
- involved in tests of strength, they work out and keep in
- shape), but a little on the dim side mentally. They can be
- rather self centered, but have a strong sense of duty.
-
- Purple: - These dragons tend to be a little more egotistic than the
- others, and rather tame. They don't get angered as easily
- as others, but once they have been pushed too far, they are
- relentless in retaliation. They have a strong sense of
- justice and retribution.
-
- Yellow: - Yellow dragons are often lazy and laid-back. They aren't
- terribly strong (since they never do anything), nor are they
- terribly intelligent. Thus the only jobs they usually perform
- are secretarial, or they act as body guards for humans who
- can't afford to hire a red dragon.
-
- Grey/white: - These dragons are the sages of the Dragon's Domain. They are
- wise and intelligent. They make fantastic spell-casters, and
- commanding officers for military operations. They have great
- strategic and logic abilities.
-
-
-
- Dragon age-brackets:
-
- Young: 0 - 10 (very young)
- 11 - 20
- 21 - 30 (adolescent)
- Adult: 31 - 120
- Old: 121 - 180
- 181 - 220 (very old)
- 221 - 300+ (ancient) *
-
- * AVERAGE Life expectancy for COMMON dragons is roughly 180 years,
- although several will live longer. There are enough who live only
- to an age between 120 and 180 to compensate the average for the
- few who live to an age up to 300 or more. There is a legend of a
- few HIGHLY magical ones that are dormant beneath the mountains
- in large subterranean caverns, in a nearly immortal state.
-
-
-
-
- NAMES:
-
- Rantor: Undead Red Dragon
- Fexdon: Undead Green Dragon
- Kellwith: Undead Blue Dragon
- Turgo: Bat
- Targil: Young purple dragon
- Seflor: Young red dragon (you).
-
-
-
-
- VERSIONS:
-
- 1.1 - The first publically released version. Great improvements were
- made to the bitmap files, making them smaller and faster to load.
- - Images are now loaded directly to RAM, and more assembly code has
- been utilized, thus making the entire beginning of the program
- lightning fast compared to the previous games in the series.
-
- 1.2 - New XOR routine makes graphics faster!!! This means less flicker
- and slow-down on slower computers.
-
-
- IMPROVEMENTS:
-
- Things this sequal does better than the first in the series:
-
- 1. The bat is MUCH more visible.
- 2. Elementals emit light in dark places.
- 3. The torch is needed to illuminate dark areas
- 4. The dragons and especially the bat can carry objects.
- 5. There are 20 objects in the game (the first had 8).
- 6. The map is stored in one data file instead of 50 ascii files. This has
- many advantages: A. Game speed, since it is loaded ONCE.
- B. Disk space
- C. More portable
- D. Easier to design maps (from my point of view)
- 7. You can SAVE and LOAD games.
- 8. Accelerated time function allows you to travel large distances
- more quickly.
- 9. FASTER loading of images at program's beginning.
-
-
- With each new episode in the Dragon's Domain series, many improvements
- are made to the software system it uses. Dragon's Domain IV is being
- planned and I intend to use bitmapped backgrounds instead of the present
- vector-based maps, which means the graphics will look much better!! I'm
- also thinking of added MANY new objects, both enchanted and cursed, and
- I may use a map much larger than the present one. If you have any
- suggestions, feel free to contact me by mail or modem (my BBS number is
- listed at the end of this documentation-file).
-
-
- NOTICE: (BIG change over previous versions!!)
-
- This program is being distributed on the "shareware" concept. It is by
- no means completely free. If you think the program is of use to you, please
- send a registration fee of $5. If you think that is rediculous, then send
- less (or more for that matter). If you hate the program or found too many
- bugs, write me and tell me, and include a graphic explanation (but don't
- be too harsh!! Heheheh). In any event, write to:
-
- Ed T. Toton III
- 7101 Talisman Lane
- Columbia Md 21045
-
-
- And WHY should you register it?
- 1. To support my continuing efforts to bring you some level of
- functional programs. If I get no cash, you get no improvements
- in these programs, and I won't be encouraged to make new and
- better software!
- 2. To get that warm glow for knowing that you supported the author
- of at least one of the many shareware programs you probably use.
- 3. To find out if there is a newer version. All you need to do is
- ask! But letters with money take priority!
- 4. You could be sick and demented and thus register everything you
- get your hands on.
-
-
- NOTE- Whether you register it or not, and would like a copy of the latest
- version, send me a blank disk and include return postage. I will then
- send it to you with the latest version of all the games in the series.
- I can handle 360k 5¼", 1.2mb 5¼", 720k 3½", and 1.44mb 3½" disks.
-
-
- DISCLAIMER:
-
- This program is provided "AS IS" and I make no gauruntees about it's
- performance. I will not be and can not be held responsible for any damages
- incurred during it's use. It's on a "use at your own risk" basis. Nothing
- at all should happen, the program is harmless, but I have to say it anyway.
- Using the program AT ALL means that you agree to these terms.
-
-
- COPYRIGHT:
-
- This program may be freely distributed (which is actually encouraged)
- AS IS. No one may modify this program in ANY way. ESPECIALLY where names
- and credit is given, and INCLUDING all the documentation and data files.
- It may NOT be used for comercial or profit-turning ventures of any kind,
- including sale by disk vendors, without the written consent by ME, with
- ONE exception. Disk vendors MAY sell it without my written consent ONLY
- if they charge no more than $4 higher then the cost of the disk, AND they
- register it first. NOTHING may be added to it either. NO BBS ads are
- allowed EXCEPT as zip comments, or as a single SEPERATE text file.
-
-
-
- FINAL NOTE:
-
- If you have any questions, concerns, suggestions, criticisms, donations,
- remarks, praise or opinions, please write! I WANT TO HEAR FROM YOU!!
- (the address is listed above).
-
-
- If you are curious about where these games came from, or how you can get
- more of my software, or whatever else, please feel free to call me BBS!
- Here's the stuff:
-
- Sorcerer's Quarters BBS
- (410) 290-3752
- 24 hrs/day, 7 days/week
- 2400 Baud
- Ed T. Toton III
- "Necromancer"
- -1992
-
-
-
-